Anthro Races

Feline Anthro Races

Cat – Small Monstrous Humanoid
+2 Dex, +2 Con
Low Light Vision, 60ft
Cat Nap: Cats are aware while sleeping
Keen Senses: +2 Spot, +2 Listen
Agile: +2 Balance, -20ft from fall distance.
+4 affinity with Feline Anthro’s
Land Speed: 7 squares
Favoured Class: Rouge

Racial Ability: Nine Lives:
Immediate Interrupt
Trigger: Take Damage
Encounter
Make an enemy re-roll his damage against you. Take the second roll, even if it’s higher.

Cat Anthros often have traits of basic house cats, including pointed ears, slotted pupils and tails. Unlike the Jungle Cat Anthros, regular cats have more grace and dexterity than raw strength.

Jungle Cat – Medium Monstrous Humanoid
+2 Str, +2 Dex
Low Light Vision, 60ft
Cat Nap: Cats are aware while sleeping
Rough: +1 hp per level.
Natural Weapons: Claw (two attacks, no duel wield penalty) +3 to hit, 1d4. 20 Crit.
+4 affinity with Feline Anthro’s & Rakshasas
Land Speed: 6 squares
Favoured Class: Barbarian

Racial Ability: Wild Fury:
Standard Action
Encounter
Requirements: Must be bloodied.
If unarmed, make four claw attacks this round instead of two.

Jungle Cat Anthros can resemble anything from a lion to a black panther. They often live in tribes of their own race, with deep blood feuds between other jungle cat tribes.

Canine Anthro Races

Fox – Small or Medium Monstrous Humanoid
+2 Int, +2 Dex
Intuition: +3 Knowledge, (Any)
Natural Proficiency w/ ranged weapons (All)
+1 Natural AC (Agility)
+4 Affinity with Canine Anthro’s
Land Speed: 6 squares
Favoured Class: Bard

Racial Ability: Cunning Dodge:
Immediate Interrupt
Encounter
Trigger: Hit by a melee attack
The enemy’s attack damage is halved and you roll, shifting 2 squares. (Free disengage)

Fox Anthros are cunning, devious and quick. They are social and normally easy to get along with, and are honourable even if they’re not trustworthy.

Wolven – Medium Monstrous Humanoid
2 Str, +2 Cha
Darksence, 40ft
Keen Senses: +4 Listen, +2 Search
Natural Weapon: Bite, +3 to hit, 1d8. 19-20 Crit.
Improved Grapple (
2 to grapple, +2 to attack with Bite during grapple)
+4 affinity Canine Anthro’s & Lichens
Land Speed: 6 squares
Favoured Class: Fighter

Racial Ability: Moon Call:
Daily Power
Standard Action
Requirements: Must be nightfall. (Or in darkness)
Your howls instil fear into your enemies and strengthen your allies. Enemies within earshot receive -3 to attack rolls for the rest of the encounter, while allies gain +1 to attack rolls.

Wolven Anthros are normally stoic and resolute, standing tall against challenges and determined to win, yet some are savage and ill tempered, more like a caged beast.

Hoofed Anthro Races

Elk – Medium Monstrous Humanoid
+2 Str, +2 Wiz
Travel Endurance: Can run indefinitely
Plains Master: +4 to track, camp and hunt on plains / grasslands
Herbivore: Only consumes plants, knowledge +5 Flora.
Charging Gore: Make a Gore attack on a successful charge.
Gore: +3 to hit, 1d10 +1 Dam, 19-20 crit. (only after charge or standoff.)
Land Speed: 7 squares
+4 affinity Hoofed Anthro’s
Favoured Class: Ranger

Racial Ability: Standoff
Standard Action
Encounter
Instead of attacking, you hold back from your enemy, lowering your antlers and challenging your foe to attack. If you are attacked with a melee weapon before your next turn, make an immediate interrupt with a Gore attack and push your enemy back two squares.

Elk Anthros are tall, athletically built and made to run. Their powerful antlers which often stand over a foot above their heads can be intimidating to other, shorter races.

Goat – Small Monstrous Humanoid
+2 Con, +2 Wis
Hearty: Goats cannot get ill from poor or rotten food.
Glassy Eyes: Goats can tell the alignment of people and monsters they meet.
Gruff: +2 to will and fort saves
Land Speed: 6 squares.
+ 4 affinity with hoofed Anthros & Satyrs.
Favoured class: Monk.

Racial Ability: Stubborn as a Goat
Free Action
Daily Power
A Goat will always try to get its own way, and even the oldest most decrepit goats can surprise you. When this power is activated, the player can add 5 temporary points to any ability (str, dex, etc) they wish for the next four rounds.

Goat Anthros are smaller, grizzled, and more often than not sport overly eccentric wispy beards. They are tough and hearty though, despite their near crippled appearances.

Anthro Races

The Skyblaze Chronicles Denvah255